Exec Board


The official 2011 Rules Book can be downloaded: here.

General Rules

I.        Eligibility

a.     Only Miami students in good academic standing and not on any form of conduct probation are eligible for participation in any Greek Week 2011 event.  They must also be in good standing with their respective chapters and Cliff Alexander Office of Fraternity and Sorority Life and Leadership.  Students are eligible only through their fifth year of school.  If a member takes “Alumni” status within the chapter they are ineligible to participate in Greek Week, even if they are full time students.

b.     Only members of recognized chapters at Miami University are eligible to participate.  Members from other schools are not eligible.

c.     Each participant must have accepted a bid prior to the last day rosters can be updated (as set by the Greek Week Executive Board and/or Cliff Alexander Office of Fraternity and Sorority Life and Leadership).

d.     Each participant must complete a liability form by the date set by the Greek Week Executive Board.

e.     Each participant must be at least 18 years of age as of the first day of Greek Week.

f.      Any person who has participated in a varsity sport on or 365 days before a given event is ineligible to play in that sport.  A person is considered a varsity athlete if they are included on a team roster or identified by coaches, advisors, or official team members.  Varsity athletes found participating in or attempting to participate in his or her sport in Greek Week will result in the elimination of their chapter from that particular event. Club athletes are eligible to participate in all Greek Week events.

Varsity Ineligibility List


Varsity Sport


Women’s Varsity Volleyball


Men’s Varsity Football


Women’s Varsity Soccer


Men’s/Women’s Varsity Basketball


Men’s/Women’s Varsity Swimming


Men’s Baseball and Women’s Softball


g.     Members of Greek Week Exec have no restrictions in regards to the number of events in which they may participate; however, if they are participating in an event, they hold no authority for the entirety of that event.

II.      Identification

a.     Miami University Student IDs are required in order to check in and participate in each event.  The Logistics Committee reserves the right to check IDs at their discretion; unannounced.  If a person cannot produce a proper ID, that person will be prohibited from participating.  The chapter is subsequently responsible for finding a legal alternate to replace the participant.

b.     You must check in 10 minutes before the start of an event unless otherwise stated.  All IDs must be presented at check-in.  Chapters who fail to check in within the allotted time period will be disqualified from the event.


III.    Events

a.     Each chapter will be responsible for the following items to receive the 15 points given for hosting an event.

                                               i.     Hosts are still allowed to participate in the event.

                                             ii.     Start your event on time (15 min. grace period is allowed).

                                            iii.     Enough chapter members must be present to run the event.

                                            iv.     Ensure that those chapter members running the event have a working knowledge of the rules and regulations of your event(s).

                                             v.     Completing all tasks assigned by the Logistics Committee.

                                            vi.     Be prepared to field extra teams in the event that a fraternity/sorority pairing does not participate.

b.     Referees during events have the power to warn or disqualify from the game or match, any player, substitute, or manager who commits any of the following gross violations:

                                               i.     Persistently addresses the official with regards to a decision.

                                             ii.     Makes derogatory remarks about or to the officials or opponents.

                                            iii.     Commit acts derogatory to the officials or tending to influence his/her decisions.

c.     In case of injury, the referee shall allow reasonable time out.

d.     All seeding will be done randomly, except for the 1st and 2nd seeds, which will be based on the previous year’s results.

                                               i.     If previous year’s results are unavailable, all seeding will be randomized.

                                             ii.     Any events that require pairing well in advance of the event will be up to the discretion of the Greek Week Executive Board.

e.     Equipment – No exposed metal cleats are allowed at any time during, any event. Some events may have additional equipment rules.

f.      No jewelry is permitted to be exposed/worn during any event.  Jewelry, which is non-removable, must be taped. 

IV.    Fighting/Sportsmanship/Cheating

a.     Fighting will not be tolerated at any event.  If a fight breaks out, the teams involved will receive no points for that particular event.  Also, the people involved in the fight will not be allowed to participate in any other Greek Week 2011 event.  Furthermore, action may be taken against the chapters involved from the respective council judicial boards or Office of Ethics & Student Conflict Resolution.

b.     Each chapter begins with 30 sportsmanship points.  There will be a 10-point deduction for the first infraction, and 10 more for the second.  Events that qualify as poor sportsmanship include (but are not limited to) taunting, excessive derogatory remarks, excessive profanity, etc.

c.     If a chapter is found to be cheating, then the Logistics Committee reserves the right to penalize the accused chapter as they see fit.

V.      Rules for Weather

a.     Chapters unable to host their event because of severe weather (for this reason only) will still be allotted the 15 points for their event.  If the event is rescheduled the chapters are still responsible for the event.

b.     Rainouts will be handled according to schedule set by the Greek Week Executive Committee.

VI.    Small Chapter Combined Teams

a.     All chapters with a total membership of 35 or less are eligible to combine with another chapter that also has 35 members or less.

b.     Combined teams are optional and self-selected by the chapters and must be done of their own accord.

                                               i.     Each combination may not exceed a total of 70 members, regardless of the number of actual participants.

                                             ii.     All chapter combinations must be gender specific.

                                            iii.     Chapter combinations may occur across governing councils.

c.     All combined chapters must be completed before the Blood Drive (August 31st, 2011). Once chapter combinations must have been approved they cannot be broken and the chapters must remain combined throughout all Greek Week events.

Chapter Greek Week Chairs Responsibilities


I.        Rosters & Eligibility

a.     Rosters will be collected from the Cliff Alexander Office of Fraternity and Sorority Life and Leadership.  It is the responsibility of the Greek Week Chair to ensure that the roster is up to date by the specified date. 

                                               i.     Unlisted members of a chapter, even if, indeed active, will not be permitted to partake in Greek Week 2011.

                                             ii.     Ensure that members that studied abroad are listed.

b.     Ensure that all members participating have completed their liability form.

c.     Ensure that each participant from your chapter has an ID card available during each event.

d.     Speak to the Logistics Committee if you suspect a violation of eligibility.


II.      Responsibilities

a.     The Greek Week Chair is responsible for organizing any event, which his/her chapter hosts.  This includes:

                                               i.     Section III a of the general rules.

b.     The Greek Week Chair is the sole spokesperson for the chapter in regards to questions about rules, discussions with officials, or complaints to the Greek Week Committee. 


Points Distribution


Major Events                                  Minor Events

1st Place    = 25 points                                     1st Place    = 15 points

2nd Place   = 23 points                                     2nd Place   = 13 points

3rd Place   = 21 points                                     3rd Place   = 11 points

4th Place   = 20 points                                     4th Place   = 10 points

5th Place   = 19 points                                     5th Place   = 9 points

6th Place   = 18 points                                     6th Place   = 8 points

7th Place   = 17 points                                     7th Place   = 7 points

8th Place   = 16 points                                     8th Place   = 6 points

All Others = 2 points                                     All Others = 2 points


Other Events


Points Possible




Apparel is approved by July 31st, 2011.



Set-up and removal by stated date. (Sept. 12, 2011)

Blood Drive

20 – 27

20 people from each chapter must attempt to donate.  Chapters with under 50 members are required to have 30% of the chapter donate.  Points are awarded all or nothing.  The chapter with the most donors after the first day receives 2 extra points.  The chapter with the most overall donors receives 5 extra points.

September 11th Commemoration


To commemorate the 10th Anniversary of September 11th, there will be a ceremony beginning at 5 pm in front of Roudebush.

Opening Ceremonies


Chapter must be present in letters or approved Greek Week shirts



15 people from each chapter.  Chapters with less than 50 members are required to have 30% of the chapter walk.  The first 5 men & women will receive 2 extra points for their chapter.



5 points will be awarded for having one member play in the tournament.  5 points for the chapters on the winning team. 5 points for the chapter with the highest percentage of members at the event.

Canned Food Drive


All or nothing, 5 additional points for the chapter with the most items.

Greek Week Meetings

10 per

All or nothing.

Event Procedures


Must complete all requirements.



10 points deducted for each incident (see General Rules IV).


Service Events

Mission: Fraternity and Sorority community members working together with the Oxford community to make a difference by incorporating the community and service values into Greek Week through our service events. 


Blood Drive

Description: The Community Blood Center counts on Miami University Greek Week to provide the largest collections each year.  Please encourage your chapter to get as many people as they can to donate blood.  Please stress the importance of this event.  Not only is our Fraternity/Sorority community recognized, but also Miami University is recognized nationally for this event.


Twenty people from each chapter must donate to receive all 20 points.  Chapters with fewer than 50 members must have 30% of their chapter donate to receive their points.  If members pre-register online and are not admitted to donate, they will still be counted as a donor.  Members from your chapter should report to the Heritage Room in Shriver Center on August 31st, 2011 and the Multipurpose Room in Shriver Center on September 1st, 2011.  Please note the location and dates of the event. Participants can register at www.donortime.com, and enter Sponsor Code 11864.


After the 20 minimum donations from brothers/sisters are made, each chapter is eligible to have additional donations made “in their name” by Greeks and non-Greeks.  The fraternity and sorority that provides the most donors after the first day will receive 2 extra points.  The fraternity and sorority that provide the most donors overall will receive an extra 5 points.


We have included certain criteria for which people are able to give blood, and we would appreciate it if you would try to avoid sending people who do not meet these qualifications.  This will allow us to contribute as much blood as possible to the cause in the allotted time frame, which is the bigger goal of the event.


Each donor must: Weigh at least 110 lbs., be free of cold and flu symptoms, not have received a tattoo outside of Ohio or Kentucky, have been off Accutane for one month, and not have donated in the past 56 days (8 weeks).



Description: Founded in 1946, Church World Service is the relief, development, and refugee assistance ministry of 36 Protestant, Orthodox, and Anglican denominations in the United States. CROP Hunger Walks--Communities Responding to Overcome Poverty--are unique in that proceeds help to overcome hunger and poverty both domestically and internationally. Internationally, the funds are used to support CWS empowerment programs that bring seeds and tools, wells and water systems, training, and micro-enterprise programs to people struggling to feed their families, develop their communities, and rise out of poverty.


Within the United States, Church World Service assists communities in responding to disasters, resettles refugees, promotes fair national and international policies, provides educational resources, and offers opportunities to join a people-to-people network of local and global caring through participation in CROP Walks, the Tools & Blankets Program, and the “Gift of the Heart”.


The Fraternity/Sorority and Oxford community work together to raise money to stop world hunger.  (25% of money raised goes to local organizations that fight hunger.)


The 15 members from your chapter should report to the front lawn of Millet BY 9:30 AM on Saturday, September 17, 2011.  All runners/walkers will receive a card to be stamped at various points throughout the course.  To receive all the points for this event, all 15 participants from each chapter must complete the walk.  No partial credit will be awarded.  Chapters with less than 50 members are required to have 30% of their chapter walk.  Walkers must turn in their stamped card at the end of the walk.  The first 5 men and women to finish will receive 2 extra points for their chapter, assuming the rest of their chapter finishes.  A failure to abide by these guidelines will result in disqualification and possibly other point penalties.  There will be ABSOLUTELY NO CHEATING TOLERATED.


*All participants do so at their own risk*




Description:  Fraternities and Sororities combine to benefit the United Way.  Each chapter will send one member to compete in a four-team tournament.  For complete rules see page 20.



Description: This event will involve the Fraternity and Sorority community collecting a variety of non-perishable food items for the Oxford Food Pantry.


All Chapters are responsible for collecting and delivering non-perishable food items to the Oxford Community Choice Pantry (400 W Withrow St.) on Friday September 23, 2011 between 3:00 PM and 4:30 PM.


In order to receive all 20 points each chapter must donate one item per chapter member.  An extra 5 points will be awarded to the chapter with the highest number of items.


If a chapter collects more than 15 of the same item, then those items exceeding the 15 will not be included in the chapter's final item total. The excess (beyond 15 of the same item) will be included for bonus points only if the minimum one item per member is reached.


All cans should be pre-counted, in no specific amount, and placed into clear plastic bags or cardboard pallets.  The number of cans contained within each bag should be labeled on the exterior of the bag.  No monetary donations will be used in determining the overall winner.


Hosts: Tau Kappa Epsilon, Theta Chi & Chi Omega

Type: Major

Place: Recreational Sports Center

Date & Time: Friday, September 16th, 6:45 PM

Description: Fraternities and Sororities compete in three swimming events and the object is to score as many points over all the events.

Basic Rules

1.   MANDATORY check in for all swimmers is from 5:30 pm to 6:00 pm.  Everyone must check in 45 minutes before the start of the swimming.  No late check in is allowed.

2.   Warm-ups will be from 6:00 pm to 6:30 pm.

3.   Each swimmer may participate in up to two events that can include:

a.     One individual

b.     Two relays

c.     One relay and one individual

*Any infringement of this rule will result in the forfeit of all points earned by the swimmer

4.   Alternates are recommended. 9 members in total may check in.

5.   The events will take place as follows (1 event entry per event per chapter):

a.     200 Medley relay

b.    50 Freestyle

c.     200 Freestyle relay


a.     Individual Events

1st Place = 7 pts                  2nd Place = 5 pts                        3rd Place = 4 pts

4th Place = 3 pts                 5th Place = 2 pts

b.     Relay Events

1st Place = 14 pts                2nd Place = 10 pts                      3rd Place = 8 pts

4th Place = 6 pts                 5th Place = 4 pts                         6th Place = 2 pts

c.     Final Standings

- Points from each event will be added up and the final standings will include the top eight (8) teams who accumulated the most points over every event.

Playing Rules

1.     The meet will be in accordance with current USS rules.

2.     All rules for false starts are also in accordance with the USS rules.

3.     No “Fastsuits” are allowed.

4.     Please be respectful of the REC Center & Staff.  They are gracious enough to allow us use of their facilities.  Failure to do so will result in reduction of sportsmanship points.



Raft Races

Hosts: Alpha Epsilon Phi, Alpha Sigma Phi & Delta Chi

Type: Minor

Location: Recreational Sports Center

Date & Time: Friday, September 16th, 7:45 PM

Description: Fraternity/Sorority teams pair up to compete in a relay race seeing which pairing can raft the length of the pool 4 times the fastest with exchanges at each side.


Basic Rules

Prior To The Match

1.     Teams consist of eight participants, four men and four women.

2.     Check in for all rafters is from 7:00 pm to 7:30 pm. No late check in is allowed.  Raft Races will be as soon as possible after the swimming competition.


1.     Rafting will be done in heats with 4 teams per heat.  Each team will be timed from the sound of the starting gun until its raft touches the wall at the finish (paddles do not count).

2.     No finals will be held.

Playing Rules

1.     The race will be a relay with exchanges occurring at each length of the pool is completed. (The race will entail completing four lengths of the pool).

2.     Participants beginning the race will be in the rafts, and will then paddle to the other side and make the exchange.  The raft much touch the wall before the next group enters the water.  With the exception of the start, All Participants Must Enter And Exit The Rafts From The Water (i.e. No one may jump into the raft or climb from the raft to the deck).  This will result in automatic disqualification. 

3.     The only means of propulsion for the rafts will be the paddles.  The use of hands, feet, or the wall will result in a five second penalty. 

4.     During the race, if one or both participants fall out of the raft, they must hold the raft stationary until both are back into the raft.  If the raft moves significantly forward before they have gotten back into it, the raft must be moved back to the position they originally fell out, and continue from there.  The event judge will determine the original position.

5.     Any team directly interfering with another team’s raft will be automatically disqualified.

Ultimate Frisbee

Hosts: Beta Theta Pi, Gamma Phi Beta & Sigma Pi

Type: Major

Location: Cook Field

Date & Time: Saturday, September 17th, 12:30 PM

Description: 7 on 7 Fraternity and Sorority Ultimate Frisbee tournaments.


Basic Rules

1.     This event will consist of separate fraternity and sorority bracket.  The tournament will be in standard single elimination format.

2.     Each team will include seven participants and three subs. (Total of 10 may check in)

3.     For the opening rounds, play consists of two 5-minute halves.  For the semi-finals and final, play will consist of two 8-minute halves.  Overtime is sudden death.

4.     Initial sides and pull are determined by Frisbee (or coin) flip

5.     Frisbees will be supplied.

6.     The playing surface for Men will be 100 by 50 yards and for Women 50 by 50 yards.

Playing Rules

1.     Time-Outs - will only be allowed during the semi-finals and final.  Each team shall receive one 1-minute time-out per game

2.     Initiate Play – each point begins with both teams lining up on the front of their respective end zone line.  The defense throws (“pulls”) the disc to the offense. 

3.     Receiving the Initial Pull – If the pull is contacted by the receiving team, but not caught, it is a turnover.  The pull must be caught or allowed to hit the ground fully.  Teams will switch sides after a score.

4.     Scoring – each time the offense completes a pass in the defense’s end zone, the offense scores a point.  Players may not run with the disc.  The person with the disc has ten seconds to throw the disc.

5.     Traveling – Once you stop your momentum, you must keep your pivot foot.  You cannot score on momentum. If you fall to the ground, you may stand back up to throw the disc.

6.     Change of Possession – When a pass is not completed (out of bounds, drop, block, interception) the defense immediately takes possession of the disc and becomes the offense.  A defender may bring the disc back in bounds or out of the end zone to the nearest point.

7.     Catch In Bounds – “college,” one-foot rule. Can run out after catch is made and then come back in.

8.     Guarding Thrower – must keep a Frisbee length away from the thrower. No double-teaming of the thrower.

9.     Substitutions – Players not in the game may replace players in the game after a score or during an injury time-out.

10.  Non-Contact – No physical contact is allowed between players.  Picks and screens are also prohibited.  A foul occurs when contact is made.

Rules referenced from IM Rules; http://www.units.muohio.edu/rsp/recsports/intramurals/docs/info/Ultimate%20Frisbee.pdf


Hosts: Kappa Delta, Sigma Tau Gamma & Phi Kappa Tau

Type: Minor

Date & Time: Sunday, September 18th, 12:00 PM

Location: Withrow Courts

Description: Dodgeball pairs fraternities and sororities in single elimination men’s and women’s tournaments.


Basic Rules

1.     There will be 8 participants per team during the game.  Four members from each chapter on the floor, and one substitute from each chapter (may enter the game only during timeouts or in the case of injury).

2.     Playing field shall be a rectangle indicated by the lines of a basketball court with three balls placed on each half the of center line of the court.

3.     Each match shall be decided by a best two of three series.

Playing Rules

1.     The object of the game is to eliminate all opposing participants by getting them “OUT”.  This may be done by:

a.     Hitting an opposing participant with a LIVE thrown ball below the shoulders. 

b.     Catching a LIVE ball thrown by your opponent before it touches the ground.

                           i.     Definition: LIVE: A ball that has been thrown and has not touched anything, including the floor/ground/wall, another ball, another player, official or other item outside the playing field.

2.     Boundaries

a.     During play, all players must remain within the boundary lines.  Players may leave the boundaries through their end line only to retrieve stray balls.  They must also return through their end line.  If a player dodges out of bounds or crosses the centerline, they are out.

3.     Opening Rush

a.     The game begins by placing the dodge balls along the centerline – three on one side of the center hash and three on the other.  Participants then take position behind their end line.  Following a signal by the official, teams may approach the centerline to retrieve the balls.  This signal officially starts the contest.  Teams may only retrieve the three balls to their right of the center half.  Balls may be thrown immediately.

4.     Timing and Winning A Game

a.     The first team to legally eliminate all opposing participants wins.  There is a 5-minute time limit for each game.  If neither team has been eliminated at the end of the 5 minutes, the team with the greater number of participants remaining will be declared the winner.  In the case of an equal number of participants remaining after regulation, a 1-minute sudden death overtime period will be played.

5.     Extras

a.     Each team will be allowed one 30-second timeout per game. Substitution can only occur then.

b.     If one team possesses all six balls for more than 5 seconds, they must put a ball into play.

c.     Any disagreements will be decided by the game official.

d.     If a participant catches an opposing player’s throw, this does not bring a player from your team back.

e.     Participants may block opposing throws with a ball, but if the ball is dropped while attempting to block a ball the player who dropped the ball is out.

f.      A player hit in the head while ducking or dodging is out.

g.     Uniforms are considered part of a player’s body.

h.     All spectators must remain in the balcony area.  Failure to do so may result in the disqualification of the representative team(s).



Hosts: Zeta Tau Alpha, Phi Kappa Psi & Chi Psi

Type: Major

Location: Withrow Courts

Date & Time: Sunday, September 18th, 4:00 PM

Description: 6 v 6 Indoor Volleyball


Basic Rules

1.     Scoring

a.     Rallying scoring will be used.

b.     The opening rounds are made up of one set to 25 points, cap at 30 points.

c.     The semi-finals and final round is best two of three, the first two sets played to 25 points and the third, if needed to 15 points.  There is no cap.

2.     Coin toss determines either the choice of the side or the serve.  The team that serves in the first set shall receive at the start of the second set. 

a.     For the third set, there is another coin toss.

3.     Each team is allowed one 1-minute timeout per set.

4.     A team must have 4 participants to start and continue a match.  If a team plays with less than 6 participants, a ghost rule is in effect.

a.     Ghost Rule - states that teams missing players will lose one serve for each full rotation.

5.     Teams have to win by at least two in all rounds, except for caps.

6.     Two substitutes may be on the roster for a total of 8 participants and a maximum of 6 on the court at any given time.  Liberos are permitted.

Playing Rules

1.     Player Position and Rotation Order

a.     At the moment the ball is contacted by the server, each team must be completely within its own team court (except the server) and in the correct order of rotation.

b.     Once the ball has been served, the players may move to any position on their playing area.

c.     Rotation order, as determined by the starting line-up, must be maintained throughout the game.

d.     When the receiving team has gained the right to serve, its players must rotate one position clockwise.

2.     Substitution of Players

a.     A substitution is the act by which the referees authorize a player to leave the court and another player to occupy that position.

b.     A substitute may enter a game an unlimited amount of times.  More than one substitute may enter a game in each position in the rotation order.

3.     Service

a.     The service is the act of putting the ball into play by the right back-row player (player position 1) who hits the ball with one hand or arm from the service zone.

b.     The server may move freely within the service area.  The server must be completely in the service and not touching the court (end line included) nor the playing surface outside the zone.

                           i.     The service area is defined as the area behind the end line and within the sidelines.

c.     The server must contact the ball within five seconds after the first referee whistles for service, not before.

d.     After the ball has been correctly hit, the service becomes a fault if the ball;

                           i.     Touches player(s) on the serving team.

                         ii.     Fails to cross the net or crosses the net outside of the antenna.

                        iii.     Lands out of bounds.

4.     Libero

a.     The Libero cannot be either team captain or game captain at the same time as performing the Libero function.

b.     Must wear a uniform/jersey that at least contrast in color with that of the other members of the team.

c.     Is allowed to replace any player in a back-row position.

d.     Replacements involving the Libero are not counted as regular substitutions.  They are unlimited.

e.     May not complete an attack hit, if at the moment of contact, the ball is entirely higher than the top of the net.

f.      May not set an attacking player from in front of the 10-foot line.

g.     Is allowed to serve in one rotation.

5.     Contact

a.     The ball must be returned over the net after no more than three contacts, not including a block.

b.     Simultaneous contact: if two or more participants of the same team contact the ball at the same time, it is considered one play and the players involved may participate in the next play of the ball.

6.     Net Play

a.     It is a fault to touch any part of the net or the antennas, except for incidental contact by a player’s hair and insignificant contact by a player not involved in the action of playing the ball.

b.     When the ball is driven into the net and causes it to touch an opponent, no fault is committed.

c.     Touching the opponent’s court with (a) hand(s), foot, or feet is permitted provided some part of the hand(s)/foot/feet remains either in contact with or directly above the centerline.

d.     There is no pursuit rule in the interest of safety.

7.     For a complete set of volleyball rules, please visit: http://www.units.muohio.edu/rsp/recsports/intramurals/docs/rulebooks/Volleyball%20Rulebook.pdf



Hosts: ACACIA, Delta Sigma Phi & Sigma Alpha Mu

Type: Service

Location: Cook Field

Date & Time: Monday, September 19th, 5:00 PM

Rainout: Thursday, September 22nd, 3:00 PM

Description: Fraternities and Sororities compete in a four-team All-Star Softball tournament to benefit the United Way.


Basic Rules

1.     Each Fraternity and Sorority will send one member to participate in the event.

2.     Teams will be randomly assigned prior to the event.

3.     Each team will consist of a minimum of 9 players.

4.     The first two games will consist of 3 innings.  The final championship game will consist of 5 innings.  Normal slow pitch intramural rules will apply (see link at bottom of page).  If necessary extra innings will be played to resolve a tie.

5.     Players must provide their own gloves.

6.     Points will be awarded as follows: 5 Points for participation, 5 Points for the winning team, and 5 Points to the chapter with the highest percentage of their chapter present.

Playing Rules

1.     At all times, all sorority members must be on the field, unless the ratio of sorority members to fraternity members exceeds 1:1.

2.    Batters must alternate male/female, as long as possible, with everyone batting before the lineup starts over.

3.    Every batter will begin each at-bat with a 1 ball and 1 strike count.

4.    The second foul ball after the batter has 2 strikes on the count, shall be called an out.  Any foul tip hit above the batter’s shoulders and is caught is an out.

5.    No bunting is allowed.

6.    No base stealing is allowed.

7.    There is an Infield Fly Rule – A batter is called out on an easily caught pop fly to any defensive player near or in the infield when there are runners on first and second or the bases are loaded and there are less than two outs.  The batter is called out and all runners advance at their own risk once the fly ball has been touched.

Full Intramural Rules: http://www.units.muohio.edu/rsp/recsports/intramurals/docs/rulebooks/Softball%20Rule%20Book.pdf

Obstacle Course

Hosts: Kappa Alpha, Kappa Kappa Gamma & Sigma Nu

Type: Minor

Location: Cook Field

Date & Time: Monday, September 19th, 7:00 PM

Description: Compete to make it through the various obstacles the fastest.


Basic Rules

1.     Fraternities and sororities must bring three participants for the obstacle course.

2.     The fastest time wins.

Playing Rules

1.     The course will be designed with the help of the Outdoor Pursuit Center.  Specific rules will be distributed before the event.



Hosts: Alpha Omicron Pi, Pi Kappa Alpha & NPHC

Type: Major

Location: Cook Field

Date & Time: Tuesday, September 20th, 5:00 PM

Rainout: Thursday, September 22nd, 3:00 PM

Description: In a goalie-less game of soccer, fraternities and sororities compete in 4 on 4 soccer tournaments.


Basic Rules

1.     Intramural officials will referee all games.

2.     Each team will consist of 4 players and 3 substitutes.

3.     Greek Week Executive Committee will provide the soccer goals.

4.     The games will consist of 2, 10-minute halves with a 2-minute intermission between, with a running clock.

Playing Rules

1.     No goalie is allowed.  A 3-second violation (similar to basketball) will be implemented as a deterrent to keep participants from sitting in front of the goal.  The penalty for the violation will be a kick-in for the other team.

2.     The ball will be put into play from out-of-bounds by an indirect kick only.  The defensive players must give the in-bounder a reasonable amount of space to kick the ball inbound.

3.     All fouls are indirect kicks from the sideline closest to where the foul occurred.

4.     There will be a 2-minute penalty for misconduct.

5.     If a tie occurs, there will be a 3-minute, sudden-death overtime.  The first team that scores will win.

6.     If no team has scored after three minutes, the game will proceed into a shootout in which any two participants from each team will shoot from midfield.  If both teams are still tied, two participants from each team will shoot from ¾ the length of the field.  If both teams are still tied, two participants from each team will shoot from the full length of the field.  After this, the shoot out will continue until someone misses.

7.     Mercy Rule: If a team is up by 7 points outside the last 3 minutes of the 2nd half, the team winning by 7 points will be declared the winner.


Quiz Bowl

Hosts: Alpha Epsilon Pi & Delta Tau Delta

Type: Major

Location: FSB 0025

Date & Time: Trials: Tuesday, September 20th, 6:00 PM

                          Finals: Wednesday, September 21st, 8:00 PM

Description: In recognition that one of our core Fraternity and Sorority community’s core principle is “Scholarship and Learning”, participants will compete in a quiz bowl bracket tournament.


Basic Rules

1.     This event will consist of a fraternity and sorority single elimination bracket. 

2.     Teams will compete four at a time, if possible.

3.     The top four sororities and fraternities will advance to the final round on Wednesday.

4.     Each team will consist of four active participants with two alternates.  The alternates will play if and only if an active is unable to play for any reason.

a.     Once the roster is set during the trial round, it may not be modified.

5.     A moderator will preside over each game, and his/her word is final.

6.     Each individual game will consist of 21 toss-up questions.  The finals will also consist of 21 toss-up questions.

7.     The team with the most points at the end of the game will be deemed the winner.

Playing Rules

1.     Each question will be worth 10 points.  The team to buzz in and answer correctly first will receive the points.

2.     If a player signals before the moderator has finished reading, the moderator will stop.  If the answer given is incorrect, the moderator will repeat the question for the other team.  The other team will then have the opportunity to correctly answer the question.  If that team is also incorrect, the moderator will move onto the next question.

a.     In the finals, if a question is answered incorrectly at any time, 10 points will be deducted.

3.     An answer must be given within five seconds after the player has been recognized.  If an answer begins after the moderator calls “time”, it will not be counted.  In the event of a tie between the moderator and the player, the favor will be given to the player.

4.     The team member who buzzes will be the only member who may answer.

5.     Teammates can NEVER collaborate.

6.     Dress for the finals is Pin Attire, dress accordingly.



Hosts: Alpha Delta Pi, Alpha Delta Phi & Alpha Phi

Type: Major

Location: Withrow Courts

Date & Time: Wednesday, September 21th, 7:30 PM

Description: 3 on 3 half-court basketball tournaments for fraternities and sororities.


Basic Rules

1.     Each team will include three participants and two substitutes.

2.     Spectators are not allowed to be on the courts, they must remain in the upper-level seating.

3.     The game will be played on one-half of the court with each team shooting at the same basket.

4.     Games will be 15 minutes in length or 11 points, must win by 2, whichever comes first. The clock will be running except for when the ball goes out-of-bounds.

5.     In the event of a tie, a three-minute overtime will determine a winner.  The first team to 3 points by a margin of 2 points wins the game.  A coin flip will decide who gets the first possession.

Playing Rules

1.     Intramural referees will call the fouls and violations.  There will be one intramural referee per game. The referee’s decisions are final.

2.     There will be two scorekeepers (provided by the hosts) who will monitor points and fouls.

3.     Three-point shots will be worth two points.  All other shots are worth one point. 

4.     Each team is allowed two timeouts per game.  Teams may only substitute on timeouts.  Timeout length in one minute.  In overtime, only one timeout is allowed per team.

5.     There are no free throws.

6.     There will be a maximum of three fouls per player per team.  You will be warned when you have two fouls.

7.     The arc line extended horizontally is the take back line for all changes of possession.  The ball must be passed in from the top of the key after every made basket, foul, or stoppage of play.

8.     Fighting will result in all involved participants being removed from the tournament.  Additional disqualifications may be enforced as necessary.




Hosts: Delta Gamma, Delta Kappa Epsilon & Pi Kappa Phi

Type: Major

Location: Goggin Ice Center, B-Pad

Date & Time: Thursday, September 22nd, Fraternities will begin at 5:30 PM & Sororities will begin at 7:00 PM

Description: Fraternities and Sororities compete in a staple Miami Intramural sport in separate men’s and women’s tournaments.


Basic Rules

1.     Teams will be comprised of eight participants; 1 goalie, 4 players and 3 substitutes.  1 non-participant will be allowed on the bench as a coach and does not need to check in.

2.     Fraternities are expected to check in by 5:20 PM and Sororities by 6:50 PM.

3.     The opening rounds will last 6 minutes running time, with no half time. 

4.     The quarterfinals and semi-finals will consist of two 5-minute halves.

5.     The finals will consist of two 8-minute halves.

6.     There will be no timeouts except for injuries or official timeouts.

7.     Equipment:

a.     Skates are not allowed, nor are any spiked cleats or shoes with alterations made to their soles.

b.     All brooms, helmets with masks, and balls will be provided by the ice arena.

c.     Legal helmets must be worn and snapped by all participants at all times.

d.     At a minimum closed toed shoes must be worn and the player’s entire lower body must be covered.  However, players are encouraged to wear additional protective equipment.

e.     Broomball shoes are allowed and a limited supply is available for rental.

f.      No type of external hockey goal tender equipment is allowed.

8.     Free substitutions (except when short-handed) shall be allowed at all times provided that the player coming off the ice is at the bench area and out of play before a substitute enters the game.

Playing Rules

1.     Playing rules and penalties will be those adopted by the Miami University Intramural Broomball Program.

2.     Tie Breakers:  In the case of a tie, a best-of-three shootout will occur.  Each shot will be taken by a different player that was on the ice at the end of the game.  Should a tie still exist, the game will be decided by sudden-death shootout.  The “home” team will have the option of going first or second.

3.     Conduct:  All participants and teams are responsible and accountable for their actions and conduct.  The official and Greek Week Executive Board can levy any appropriate penalty for inappropriate behavior.

4.     For complete Broomball rules, visit http://ice.muohio.edu/index.php?go=iminfo



Hosts: Alpha Chi Omega, Sigma Chi & Phi Delta Theta

Type: Major

Location: Cook Field

Date & Time: Friday, September 23rd, 5:00 PM

Rainout: Sunday, September 25th, 12:00 PM at Club Sports Field/Dewitt Field

Description: Fraternities will compete in a 7 on 7 flag football tournament and Sororities will compete in a 5 on 5 tournament.


Roster Rules

1.     Each Fraternity team will consist of 14 participants (7 on offense, 7 on defense)

2.     Each Sorority team will consist of 10 participants (5 on offense, 5 on defense)

Rules Highlights

  Differences for sororities are noted with brackets [ ]

Field, Periods, Time Factors, Substitutions

1.     The field is divided into (4) four [two]20 yd. zones with (2) two 10-yd. end zones.  Each team has four (4) downs to cross the next zone line or score.  If a team crosses the zone line, they will receive four (4) more downs. 

2.     Playing time shall be (2) two (12) twelve-minute halves.  The clock will stop in the last minute of each half.  A two-minute intermission will occur between each half and, if necessary, between regulation and overtime.

3.     To begin the game, a winning captain of the odd/even choice can choose to be on offense or defense and the loser will choose the direction of play.  The loser of the choice will have choice for the second half of offense or defense.

4.     Each team is allowed 2 time-outs per game.

5.     The overtime procedures  - unless moved by penalty, each team will start 1st and goal from the 20-yard line. The object will be to score a touchdown. An overtime period consists of one possession by each team.

a.     If the score is still tied after one period, they go to a second period or as many as needed to determine a winner.

b.     If the first team which is awarded the ball scores, the opponent still has a chance to win the game.

c.     If the defense intercepts the pass or fumble and returns it for a touchdown, they win the game.

d.     If they do not return the interception for a touchdown, the ball will belong to the defense, as the offense did not convert their chance.

e.     They must convert to win or another period starts.

f.      Each team is entitled to one timeout per overtime period.

Ball in Play, Dead Ball

1.     Each half is started with the offense taking possession at the 14-yard line.

2.     A ball is dead when any part of the ball carrier’s person other than a hand or foot touches the ground. 

3.     A ball is dead when the ball touches the ground (except during an untouched punt).

4.     Once the official sounds his/her whistle for ready for play, the offense has 25 seconds to snap the ball without a penalty.


Kicking the Ball and Fair Catch 

1.     When a punt is to be made, the kicking team must announce to the Referee before the ball is ready for play. There are no fake punts, the ball must be kicked   Offensive must have six players [four] and defense must have four players [two] on the line of scrimmage.  Players must not cross the scrimmage line until the ball is kicked. 

2.     If a ball is caught it may be advanced.  If the ball is muffed or dropped it is down at the spot where touched. 


Snapping, Handing, and Passing the Ball

1.     All plays must be started by a legal snap; the snap does not have to pass through the legs of the center.

2.     Players must be at least five yards in from the sidelines or within 15 yards of the ball when the ball is snapped.

3.     At least 4 players [two] must be on their offensive line of scrimmage.

4.     One offensive player may be in motion, but not in motion toward the opponent's goal line, and the player must be set before the ball is snapped.

5.     A fumbled ball is down at the spot where it touches the ground.



1.     Touchdowns are worth 6 points.

2.     The team scoring the touchdown has the option to attempt a 1, 2, or 3-point conversion.  A try for 1 point shall be from the 3-yard line, a try for 2 points shall be from the 10-yard line, or a try for 3 points from the 20-yard line.


Speed Pyramid

Hosts: Alpha Gamma Delta, Kappa Sigma & Sigma Alpha Epsilon

Type: Minor

Location: Cook Field

Date & Time: Friday, September 23rd, 7:30 PM

Description: Teams are made of both fraternities and sororities to compete in building a human pyramid the fastest.


Basic Rules

1.     There will be ten-person teams consisting of seven fraternity members and three sorority members.  Fraternities and sororities are each allowed one sub.

2.     Shoes must be worn.  No participant is allowed to wear spiked shoes of any kind.

3.     The event has three rounds.  The six fastest teams advance to the semi-finals and three fastest teams in the semi-finals advance to the finals. 

4.     The preliminaries and semi-finals will run twice, taking the best time of the two to determine advancement.  The finals will only run once.  In order to eliminate controversies, each team’s final time will be the average of the two timers in their block.

5.     Any ties during the rounds will be resolved by a run-off of the tied teams.  The fastest team will advance (even if slower than the previous time).

6.     The course will consist of three blocks, 25 yards by 25 yards each.  Each block will have a starting line and a building line.

7.     Each block will have one starting line judge, two building like judges, and two timers.

Playing Rules

1.     One starter will begin the event simultaneously for the three blocks.

2.     One false start will be allowed each round for each team.  A second false start will result in elimination.

3.     If a team builds a pyramid, but is not on the building line, the time will not stop until the pyramid is on the line or the team gives up.

4.     Pyramids must be built in a 4-3-2-1 ascending order.

5.     It is the responsibility of the building line judge to inform the team if they are not on the building line.

6.     All ten participants must kneel in a conventional kneeling position with their hands and knees touching either the ground or the people below them.  No participant is allowed to lie down in the prone position.  No forearms or elbows may touch the ground or the person below them on the pyramid.

7.     The pyramid will be considered built when each participant is in a controlled, set position with hands and knees on the ground or the person below them.

8.     Each building judge will call out “set” when the pyramid is completely formed.  The timer assigned to each judge, will stop his or her watch when set is called.  The discrepancy of each line judge’s time will be resolved by averaging the times.


Puddle Pull

Hosts: Delta Upsilon, Kappa Alpha Theta & Phi Mu

Type: Major

Location: Central Quad

Date & Time: Saturday, September 24th, 10:00 AM

Description: Fraternities and Sororities compete in this variation of tug-of-war originally created in 1949.


Basic Rules

1.     Rosters

a.     A team will consist of thirteen people; ten of which are participants, and two of which are alternates.  Each team will have a caller who is considered the thirteenth member. 

b.     The designated alternates will be the only people that may be interchanged.  These alternates can be interchanged between pulls at the caller’s discretion. 

c.     If, by chance, four participants are injured and are unable to pull, the team will replace them with all alternates, including the caller, and pull with nine.

2.     Clothing

a.     Any clothing is permissible for pulling; however, no participant may carry or have attached any instrument to facilitate digging in.

b.     Tape, gloves, and other protective devices will be permitted in the interest of safety.

c.     No cleats, of any sort, may be worn by any participant of Puddle Pull.

Playing Rules

1.     All pulls will be for two minutes except for the final pull, which will be three minutes in duration.

2.     No team may get into position until told to do so.  Each team will have one minute to situate themselves after they enter the pulling area.

3.     There will be a minimum 15-minute rest for any team going into the finals.

4.     In the result of a tie, both teams involved will have a minimum break of five minutes. No other teams will pull during the 5-minute break. After the break, the two teams will pull for 1 minute.

5.     In the result of the rope breaking, the match will be stopped and moved to the end of the round.  A minimum of break of 5 minutes will be given.

6.     If in the course of a pull a portion of the rope becomes wet, the entire rope must be made wet for the next pull.

7.     The rope must be on the same side of all members of a team at all times during the pull.

8.     The team that has the flag on the rope on their side of the marker at the final whistle is the winner.

9.     The following applies to the taking of the flag:

a.     When the flag is grabbed by the first puller of the team, the pull is over.  The team who grabs the flag is the winner.

b.     The puller grabbing the flag must be seated with their feet in the pits.

10.  Callers are strictly forbidden from touching any member of their team or the other team during a pull.  Violations of this rule will result in immediate disqualification.

11.  No non-participants shall be allowed inside the fenced area.  Participants are defined as the teams, callers, diggers, and officials.  Failure to abide by this policy will result in disqualification.


12.  A disqualifying lock is an attempt, exceeding thirty seconds, to stop the motion of the rope to gain an advantage over the other team.

13.  At fifteen seconds, a team will be signaled “15 to hit”.  At twenty- five seconds, a team will be signaled “5 to hit”. 

14.  If the team has not moved and hit within the thirty seconds the team will be given a warning.  From this point the team has an additional 15 seconds to move and hit or they will be disqualified.  Only one warning will be given per match.

15.  If both teams are locked, the team that locked first will be responsible for breaking the lock, or face disqualification.  If both teams lock at the same time, both teams will be disqualified if neither breaks the lock after thirty seconds.

16.  A team may hit at the start of the match; however, they must move and hit once again within the first thirty seconds of the match.


17.  There are four judges for each match. A starter, whose job is to begin each match and monitor the overall time.  A rope judge, who, in conjunction with the starter, shall ensure a fair and impartial start and shall determine the winner of the match. A timer for each team will monitor locks.

18.  All judging will be done by the host(s) of the opposite sex.  Delta Upsilon will judge the sorority matches.  The host sororities will judge the fraternity matches.

19.  A starter and a rope judge will be provided for a fair and impartial decision of the winner of each pull.  These judges will also be responsible for:

a.     A fair and impartial start to each pull.

b.     Checking equipment for each team. 

c.     Checking for any physical aid given by callers.

20.  Two timers will be responsible for observing and timing locks.  They will warn the callers when there are 15 then 5 seconds left before the disqualification occurs.  They will also have the authority to disqualify any team they determine to be in violation.

21.  Teams shall receive verbal warnings from the starter at the 1:30 mark of a final match as well as with 1 minute, 30 seconds, 15 seconds, and 10 seconds remaining in the match. The head timer will count out the last 5 seconds of the match.

22.  Any team in violation of a premature start will be given one warning after stopping the pull.  If the team is guilty of a second premature start, that team will be immediately disqualified. 

For dimensions of the pits, please contact the Puddle Pull Chair of Delta Upsilon



Hosts: Delta Zeta, Zeta Beta Tau, Lambda Chi Alpha & Sigma Phi Epsilon

Type: Major

Location: Ernst Amphitheater, Western Campus behind Peabody

Date & Time: Saturday, September 24th, 6:00 PM

Description: Fraternities and Sororities are paired together to perform 4-minute performances.


Event Rules

1.     ABSOLUTELY NO: Alcohol, cigarettes, profanity, nudity, fire, live animals, water on stage, or anything else deemed extremely inappropriate by the Greek Week Executive Committee.  Nothing may be thrown off the stage into the audience.  If these rules are not followed, the music will be cut before the song ends.  AUTOMATIC DISQUALIFICATION WILL RESULT for the event, and the removal from future Greek Weeks for as long as seen fit.

2.     There will be a 4-minute time limit set on each group.  Timers will be responsible for timing each group and reporting the time to the judges.  There will be point deductions for going over the limit.

3.     Each skit team must check in 30 minutes prior to the beginning of the event.  At this time, CDs must be turned in with some label of the team.  CDs must be ready to play.

4.     Carry-on props are permitted, but must be removed after your skit.

5.     There is a limit of 40 participants on the stage.

Scoring and Judging

1.     Scoring is based on three criteria:

a.     Costumes & props (Out of 10 Points)

b.     Originality of music and performance (Out of 20 points)

c.     Overall performance (Out of 20 points)

                  i.     Time deductions occur here: ½ point for going over and 1 point for every 15 seconds over.

2.     The judges’ scores will be averaged at the end of the event.

3.     Judging

a.     Miami faculty and staff will judge the competition. No specific fraternity or sorority advisors will be judging this event.


Tie Breaking Procedures


1.     In the event in a tie of overall points at the end of Greek Event, the team, which earned more points in MAJOR events, will be declared the winner.

2.     If the teams are still tied, the team, which earned more points in MINOR & SERVICE events, will be declared the winner.

3.     If the teams are still tied, the team with the highest average finish in MAJOR events will be declared the winner.

a.     I.e. A team finishes 1st, 2nd and 3rd in different events, their average finish would be 2nd.

4.     If the teams are still tied, the team that place highest in Puddle Pull, will be declared the winner.

5.     If both teams did not participate in Puddle Pull or records are not available, teams will be declared Co-Champions of Greek Week.



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